Re: ROTATE3D command
Posted: Mon Feb 03, 2025 1:28 pm
Hi again!
Well, I have explored a bit, and these are my findings:
ALIGN and UCS change+ROTATE work exactly the same, provided that:
- when you change UCS (set "Z axis" as you explained), you have to return to 2D view, and then ROTATE.
If you ROTATE from orthogonal view, you get this: (A MISTAKE!!!)
But, if you ROTATE from 2D view, you get correct rotation:
i.e. Nevertheless, when I work in 3D I like to do all commands from 3D view. Why? Because, if I work from 2D, I can not see all the lines, I don't know what am I clicking (front or a back line), and I often make mistakes. This is why I would always choose to avoid 2D commands in 3D space.
Therefore, I recommend using ALIGN UNTIL SOFTWARE DEVELOPERS FIX ROTATE3D+Reference!!!
Many regards to you all,
AleX
P.S. For some reason, I can not attach the DWG (ZIP) file. I will post it in following message, so everybody can check where the problem is.
Well, I have explored a bit, and these are my findings:
ALIGN and UCS change+ROTATE work exactly the same, provided that:
- when you change UCS (set "Z axis" as you explained), you have to return to 2D view, and then ROTATE.
If you ROTATE from orthogonal view, you get this: (A MISTAKE!!!)
But, if you ROTATE from 2D view, you get correct rotation:
i.e. Nevertheless, when I work in 3D I like to do all commands from 3D view. Why? Because, if I work from 2D, I can not see all the lines, I don't know what am I clicking (front or a back line), and I often make mistakes. This is why I would always choose to avoid 2D commands in 3D space.
Therefore, I recommend using ALIGN UNTIL SOFTWARE DEVELOPERS FIX ROTATE3D+Reference!!!
Many regards to you all,
AleX
P.S. For some reason, I can not attach the DWG (ZIP) file. I will post it in following message, so everybody can check where the problem is.