Failed CreateLoftedSolid Version 10.1 did run in 9.2

#1
Hello together,

I got follow Error message:

Teigha.DatabaseServices.Solid3d : Failed CreateLoftedSolid
PxWedge Wedge 150 305 620 395 620

//-------------------------------------------------------------------
internal static Solid3d GetSolid3d(PxWedge Wedge, ObjectId LayObjId)
{
double vy1 = 0.5 * Wedge.DimY1, vz1 = 0.5 * Wedge.DimZ1, vz2 = 0.5 * Wedge.DimZ2;
double vy21 = -0.5 * Wedge.DimY2 + Wedge.OffSet, vy22 = 0.5 * Wedge.DimY2 + Wedge.OffSet;
//------------------------------------------
Point3d[] polypts1 = new[]
{
new Point3d(-vz1, -vy1, 0),
new Point3d(-vz1, vy1, 0),
new Point3d(vz1, vy1, 0),
new Point3d(vz1, -vy1, 0)
};
Point3d[] polypts2 = new[]
{
new Point3d(-vz2, vy21, Wedge.DimX),
new Point3d(-vz2, vy22, Wedge.DimX),
new Point3d(vz2, vy22, Wedge.DimX),
new Point3d(vz2, vy21, Wedge.DimX)
};
Polyline2d vPline1 = new Polyline2d(Poly2dType.SimplePoly, new Point3dCollection(polypts1), 0, true, 0, 0, new DoubleCollection(new double[4]));
Polyline2d vPline2 = new Polyline2d(Poly2dType.SimplePoly, new Point3dCollection(polypts2), 0, true, 0, 0, new DoubleCollection(new double[4]));
vPline2.TransformBy(Matrix3d.Displacement(new Vector3d(0, 0, Wedge.DimX)));
//------------------------------------------
LoftOptions LO = new LoftOptions();
Entity[] crossSections = { vPline1, vPline2 };
//------------------------------------------
Solid3d acSol3D = new Solid3d();
acSol3D.SetDatabaseDefaults();
try
{

acSol3D.CreateLoftedSolid(crossSections, new Entity[0], null, LO);
acSol3D.TransformBy(Matrix3d.Rotation(0.5 * Math.PI, vVecy, vPo0));
acSol3D.TransformBy(Wedge.MatTransForm);
acSol3D.LayerId = LayObjId;
}
//------------------------------------------
catch (System.Exception ex)
{
MsgSys.MsgOut(ex.TargetSite.ReflectedType.FullName + " : " + ex.Message, 1);
MsgSys.MsgOut("PxWedge Wedge " + Wedge.DimX.ToString() + " " + Wedge.DimY1.ToString() + " " + Wedge.DimZ1.ToString() + " " + Wedge.DimY2.ToString() + " " + Wedge.DimZ2.ToString(), 1);
}
finally
{
vPline1.Dispose(); vPline2.Dispose();
foreach (Entity vEnty in crossSections) { vEnty.Dispose(); }
}
//------------------------------------------
return acSol3D;
}
//-------------------------------------------------------------------